///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Oct 26 2018)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////

#pragma once

#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/statbmp.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/button.h>
#include <wx/sizer.h>
#include <wx/frame.h>

///////////////////////////////////////////////////////////////////////////


///////////////////////////////////////////////////////////////////////////////
/// Class MainWindGen
///////////////////////////////////////////////////////////////////////////////
class MainWindGen : public wxFrame
{
	private:

	protected:
		wxStaticBitmap* m_screen;
		wxButton* m_btnUp;
		wxButton* m_btnLeft;
		wxButton* m_btnRight;
		wxButton* m_btnDown;
		wxButton* m_btnFunc1;
		wxButton* m_btnFunc2;
		wxButton* m_btnFunc3;
		wxButton* m_btnFunc4;
		wxButton* m_btnFunc5;
		wxButton* m_btnFunc6;

		// Virtual event handlers, overide them in your derived class
		virtual void MainWindGenOnChar( wxKeyEvent& event ) { event.Skip(); }
		virtual void m_screenOnPaint( wxPaintEvent& event ) { event.Skip(); }
		virtual void btnUPClicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnLEFTClicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnRIGHTClicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnDOWNClicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnFUNC1Clicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnFUNC2Clicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnFUNC3Clicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnFUNC4Clicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnFUNC5Clicked( wxCommandEvent& event ) { event.Skip(); }
		virtual void btnFUNC6Clicked( wxCommandEvent& event ) { event.Skip(); }


	public:

		MainWindGen( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("RYGUI"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 914,620 ), long style = wxDEFAULT_FRAME_STYLE|wxTAB_TRAVERSAL );

		~MainWindGen();

};

